Stalagmight

Stalagmight is one of the bosses added in Revelations Chapter One, and can be found in Glacier. It is a Glacier variant of the base game boss Gurdy. Revelations adds in Health Scaling for their added bosses. Stalagmight's health will be set at the beginning of the fight dependent on whichever number is higher between 325 or the player's damage times 25.

Achievements

 * ChampionsA.png New boss champions - Defeat all bosses in Revelations: Chapter One. (Narcissus isn't required. Punker is, however.)

Behavior
Phase 1 Phase 2 (starts at under 33% HP) Phase 3 (starts at under 20% HP) All phases
 * Stalagmight starts off the fight by landing from the ceiling at the top of the screen, sending shockwaves out in 4 diagonal directions that travel for a short distance.
 * Stalagmight fires a spread of 3 shots toward the player several times.
 * Stalactites will fall from the ceiling and ice spikes will line the edges of the room. Stalagmight will start to blow the player away, into the ice spikes.
 * Stalagmight will suck the player towards it. During this attack, ice spikes will break firing 5 shots in a star shape that are also sucked towards Stalagmight.
 * Stalagmight starts to move around the room, leaving a trail of slippery creep.
 * Stalactites will fall from the ceiling, firing shots in the cardinal directions upon landing. They create a puddle of slippery creep. If destroyed by the player, shots will be fired in the diagonal directions. This will not happen if destroyed by Stalagmight.
 * Stalagmight will stop moving, then charge at the player, bouncing off the walls. During this, it is immune to damage but when bouncing off walls the ice will start to break. After bouncing 3 times, the ice will break.
 * Once the ice is broken, Stalagmight will chase after the player. It occasionally pauses to start blowing the player away, inaccurately firing shots at the player.
 * Attacks that spawn stalactites will instead activate any inactive stalactrites in the room, if there are any.

Champion Version
Phase 1 Phase 2 (starts at under 50% HP) Phase 3 (starts at under 33% HP)
 * Stalagmight's ice and ice attacks appear darker in colour.
 * Stalagmight starts off the fight by landing from the ceiling at the top of the screen, sending shockwaves out in 4 diagonal directions that travel for a short distance.
 * Stalagmight fires a tight spread of 4 shots toward the player several times.
 * Ice hazards will fall from the ceiling and ice spikes will line the edges of the room, with a patch of spikes missing. Stalagmight will then start blowing freezing wind that will blow the player away while stunning them.
 * Stalagmight will suck the player towards it. During this attack, ice spikes will break firing 3 shots in a triangle shape that are also sucked towards Stalagmight. These shots freeze for a moment after being fired.
 * Stalagmight starts to move around the room, leaving a trail of slippery creep.
 * Ice hazards will fall from the ceiling.
 * The ice covering Stalagmight will start to melt as Stalagmight still moves around the room. Once melted, a chill o' wisp will spawn.
 * Once the ice is melted, Stalagmight will chase after the player. It occasionally pauses to start blowing the player away, inaccurately firing shots at the player. During this, the chill o' wisp moves faster.

Trivia

 * The internal files of Revelations suggest that Stalagmight's name was originally "Stalagmite," but this may have been a placeholder name.
 * The filename for normal Stalagmight was called "bossFrozenGurd2," and was found in the folder for monsters instead of the folder for bosses. It is now found in the folder for bosses and is called "stalagmight."
 * Before the release of chapter 2, ice spikes would spawn around the room in phase 2.
 * In the Neapolitan Update, Stalagmight was reworked completely. This reworked fight is closer to the original concept than the previous fight, and is also less similar to Gurdy.
 * The folder containing Stalagmight's sprite data and relevant sprite data such as the ice spikes also contains sprites for dark ice hazards which were likely intended to be spawned by Champion Stalagmight. The ice hazards Champion Stalagmight spawns are the normal ones, however.